Categories
Thesis

Week 3 On the choice of topic and the direction of the thesis

In my dissertation last semester, I had considered three directions regarding:

  • whether happy ending is important for a good production
  • the key factors and objective reasons that make up the different animation markets in China
  • The effect of video games on social phobics.

I finally chose the third one, when there was no better idea at the moment. I’ll probably start with some of the previous ideas.But I will think differently by researching some of the resources.

Categories
Collaborative

Week 1

We formed a team with a fellow VFX student. This time we worked on the topic of causality/butterfly effect.
We discussed a lot of plots and some interesting settings, but had to abandon them due to time constraints and production difficulties. In the first meeting we didn’t get a clear conclusion.

Categories
Thesis

Week 2 Experimental Animation

Pile” is an award-winning experimental animation created by Toby Auberg. The animation depicts a heap of various objects that keep piling up and moving around in a seemingly chaotic and abstract manner. The animation is created in black and white hand-drawn style, accompanied by a unique soundscape that adds to its mesmerizing effect.

Throughout the video, the objects in the pile continuously morph and merge into different shapes and forms. It’s interesting to note that, despite their random and abstract nature, these objects always seem to have a certain logic and structure to their movements. The soundscape, consisting of various textures and tones, is used creatively to enhance the visual experience and the sense of motion in the animation.

One of the main themes that can be observed in “Pile” is the concept of transformation and change. The constantly shifting and evolving pile of objects can be interpreted as a metaphor for life and the natural process of growth and transformation. The animation may also suggest the idea of complexity emerging from simplicity, as individual objects merge together to form more intricate structures.

Furthermore, the animation can be seen as a commentary on the relationship between order and chaos. While the objects in the pile initially seem to be in a state of disorder and randomness, there is a certain level of order and structure to their movements. This could be interpreted as a reflection on the way in which even seemingly chaotic systems can exhibit underlying patterns and logic.

Overall, “Pile” is a captivating and thought-provoking experimental animation that explores themes of transformation, complexity, and order. Through its use of hand-drawn visuals and sound, the animation creates a mesmerizing experience that invites viewers to contemplate the deeper meanings behind the ever-evolving pile of objects.

Categories
FMP & Theis Thesis

Week 1 FMP Thesis proposal

  • On graduation which area or environment of production do you wish to focus upon and why?

I would like to work in the field of animation or game design. Although I am an animation major, I am also interested in concept design and stylized work, so I would like to work in these areas.

  • What skills will you need to attain the standards required for vocational practice?

I think that first of all I need to improve my proficiency in all kinds of conventional 3D software, but I also need a more diverse and differentiated aesthetic.

  • How will you showcase your FMP practice for the final shows?

For my FMP, I will express my work through an animated short film. It will be presented in a combination of 2D and 3D, and I will try to incorporate some Chinese style into it.

  • Is it important to directly connect the thesis research to your practical work?

For myself, the thesis and the practical work are two separate directions, and for the thesis research it will give me something to think about for my work. But it does not significantly affect my work.

  • Do you have an area of research you wish to conduct that is unrelated to practical element?

From my own point of view, I am still very interested in the influence and development of costume on animation.

Categories
Design For Animation

Summary

Topic:The impact of video/online games on people with social phobia

I’ve been thinking about the connection between video games and social anxiety. As a result of my research, I discovered that video games can often be beneficial in reducing social anxiety. Because of their oversensitivity, some teenagers are the most vulnerable to social phobia. It can be difficult to control the situation if interventions are made through online gaming or some form of online social interaction, and it may increase their risk of developing social phobia. The use of video games to treat social anxiety is a two-edged sword because it can be effective in treating social phobia. At the same time, it can aggravate symptoms in young people.

Categories
Design For Animation

week 10 About report

I had a chat with my friends this week and found out that most of them experienced social anxiety when they were teenagers.

It is striking to find that almost all of us, including myself, use the internet/games to escape this symptom. But the reality is that the more you rely on these, the harder it is to escape from social anxiety.

After that, I completed most of my report and gradually refined the framework I had built.

Topic:

The impact of video/online games on people with social phobia

Abstract:

This article explores and analyses some of the positive and negative effects of video games on adults with social anxiety and adolescents with social phobia. Video games are a good anxiety reliever for most adults – they are convenient and quick enough. Also for most social phobics, video games are a good means of eliminating social interaction and increasing social opportunities. It allows for more social opportunities at no cost and without the risks and consequences. However, this is different in adolescents, for whom video games have a more complex and opposite effect due to their greater sensitivity. There is also a link between social fear and video game/internet addiction in adolescents.

Key words:

online/ video games- mental illness – social phobia – Self-identification  – positive correlation

Contents:

Introduction – Impact of social fear – Help of games for adults with social phobia – Social fears of adolescents and the virtual identity of games – The correlation between social fear and internet addiction – Conclusion

Categories
Design For Animation

Week 9 Reference research

This week I got some interesting information by checking Google Scholar and some websites that social anxiety disorder is not a minority condition. It is even a condition that most people are exposed to.

Social phobia is a large group and there are not many treatments available other than the necessary psychological treatment.

Categories
Design For Animation

Week 8 report main subject

Topic:

The impact of video/online games on people with social phobia

Abstract:

Social anxiety or social anxiety disorder is a relatively common problem in our society today. I would like to study the effects of video games on this group of people. I would like to consider whether this could have a positive effect on the alleviation of this condition.

Key words:

online/ video games- mental illness – social phobia – Self-identification  – positive correlation

Introduction:

Social Phobia – This anxiety disorder is characterised by an intense fear of social situations where strangers are approached or others are scrutinised. It is this fear that causes people with social anxiety to actively reduce their desire to socialise in order to avoid these situations.At the same time, people with social anxiety are concerned that the way they conduct themselves will make people think less of them.

Categories
Design For Animation

Week7:Group tutorial and knowledge exchange sessions

This week’s session we worked in small groups to share our ideas.

These groups’ topics were very good, but at the beginning I didn’t have a clear direction. I would like to use this presentation to express some ideas about the human and social situation. I think about some of my friends, many of whom are very shy and reserved in real life (as I am). But when we communicate online, I find that their chats are very confident and interesting, which leads me to think about the current social situation – social anxiety. This report will focus on the impact of the popular art of gaming and animation on this group.