In my dissertation last semester, I had considered three directions regardingļ¼
- whether happy ending is important for a good production
- the key factors and objective reasons that make up the different animation markets in China
- The effect of video games on social phobics.
I finally chose the third one, when there was no better idea at the moment. I’ll probably start with some of the previous ideas.But I will think differently by researching some of the resources.