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Thesis Uncategorised

Week 5 About the thesis outline

I want to examine the question of whether a satisfactory ending is an absolute requirement for a good work across various forms of media, including film, television, video games, and literature. To do so, I plan to explore different perspectives, including artistic merit, commercial value, narrative necessity, and the extent to which a satisfying ending can elevate the underlying themes of the work.

  • Key words:
  • Satisfactory Ending- Artistic Value- Commercial Value-Necessity- Sublimation.

Before starting to explore this topic, I had a question in mind: Is a satisfactory ending a necessary condition for a good work? However, after researching and thinking for a period of time, I began to overturn my initial idea.

First of all, people’s perception of a good work is often subjective, as it may conform to the mainstream aesthetics, the comments of a niche expert, or the author’s original intention. Take the popular anime/manga “Attack on Titan” a year ago as an example. Many people thought it was a work worth being recorded in history before it ended. But when the manga version came to an end, the comments changed dramatically. Many negative reviews conveyed the idea that the author only needed to draw a happy ending, and this work would become a great one. However, the author chose an ending that nobody could accept. Despite this, many people still believe that it is a good work. This event made me think about whether a happy ending is what the audience expects and whether evaluating a work’s ending should be discussed from multiple angles.

Why Attack on Titan Has The Most Controversial Ending Of All Time

Therefore, we need to recognize that evaluating whether an ending is appropriate for a work requires discussion and analysis from multiple perspectives, rather than simply measuring it by a happy ending.

Categories
Project-2

Week 4 Continue arm

This week we completed the mechanical arm.
We also added a lot of small mechanical structures for the connections.

Categories
Project-2

Week 3 Continue hand

This week we will continue to complete the arm.


We have added the palm part. We have also created a simple little animation of a grasp by controlling the joints.

Categories
Project-2

Week 2 Robotic arm

In this course we will complete a complete robotic arm.
At the same time, we will control the joints of the fingers through simple hierarchical relationships.

Categories
Project-1

Week 4 About FMP

This week I am presenting my storyboard in 3D.


In the meantime George has given me some great advice and feedback, which I will show in a later section.
I’ve got some new ideas for the style.
Because my story is quite big, there are only two main characters, but there are eight in total. I can’t make every character very elaborate.
Maybe the SIFU style is a good way to try it out.

Categories
Collaborative

Week 5 Some adjustments about the character

This week was our first presentation of our project.


There were no major problems overall, but Frienderd felt that our characters were too much like the little prince. Although we don’t think so, given the atmosphere and the more relaxed pace of the story.
We decided to tweak our main characters.
At the beginning we had two directions: anthropomorphic creatures and a dwarf.
After a vote, we went for the anthropomorphic creature.
Then there were still two options: a rabbit and a squirrel. In my opinion they were both very cute and perfect for our story.
But the team member in charge of the animation part suggested that we use the rabbit as the main character because the squirrel’s tail animation was difficult to control. And this year is the year of the rabbit 🙂
Then I looked up some references to rabbits.

Reference

Then I did some experimentation with the rabbit’s hat.

( The other guys liked the left one better 🙂 )

Finally I did some colour style comparisons (for one colour)

Finally, I tweaked the rabbit’s ears a bit and did some colour contrast (A-D for one colour)
The second half is devoted to some costume designs (1-5).

A-B are the colour styles, 1-5 are the clothing styles


Categories
Collaborative

Week 4 Character Design

This week I have been working on some basic character designs based on our story.
Because the character needs to water the trees, I thought he might need to look like a gardener or a horticulturist.
So I referenced a lot of workers’ looks.


Reference


I think the workwear and the strappy trousers are the key to the character.
I also added a few different outfits for my group to choose from.

And of course the different colour schemes were important.

Categories
Thesis

Week 4:About FMP thesis

Does a satisfying ending in a game, film or novel mean that the work is absolutely good? This is a controversial topic, as people’s definitions of ‘satisfying’ and ‘good’ can vary.

  • Miall, D.S. and Kuiken, D., 2002. A feeling for fiction: Becoming what we behold. Poetics30(4), pp.221-241.

For some people, a good work requires an absolute ending, which means that all problems are solved, all threads are accounted for, and all characters have a logical conclusion. Such absolutes can leave the audience feeling satisfied and reassured.

  • Preis, E., 1990. Not such a happy ending: The ideology of the open ending. Journal of Film and Video, pp.18-23

However, for others, a good production does not necessarily need an absolute ending. Some productions may leave some suspense or open-ended endings at the end, which can stimulate the audience’s imagination and thinking. Such an ending can also give the piece more depth and keep the audience thinking and coming back for more.

Categories
Collaborative

Week 3 Collaborative project

After much discussion in our group, we came to the unanimous answer that it was impossible to do the story we had come up with in a month’s time.
So we changed direction and decided to go for a simple story, but with good graphics and effects.
Our new story is about a little girl/boy (not sure yet) who plants a tree and eventually the tree grows and its fruit is stars. It sounds like a fairy tale but has a very simple moral – you reap what you sow.
The challenge now is to establish the style and how to present the final star effect.

Categories
Collaborative

Week 2 About Collaborative project

We had a lot of interesting stories after our first discussion.
Because our topic is cause and effect, there will be a lot of storytelling.

  1. by using particles to show two humans who live together but never touch each other. But in the end, they disappear at the moment. The trajectory of their movements forms a red line, which is a very striking effect at the end. It’s a bit like the feeling of being out of reach.
  2. A man who has lost his lover but returns to the day he lost him. He tries to repeat all the things he did on that day.
    No matter how much he tries to recover that day, there are all sorts of accidents that cause things to change.
    He kept repeating that day.
    But he can’t get to the people he wants to see.
  3. A naughty boy tries to wreak havoc in his neighbour’s house, but is stopped.
    So he tries to take revenge, but by accident, it comes back to him. (Very clichéd plot)
  4. Two identical people make different choices, e.g. A is sleeping in and B is up on time.
    A gets up and rushes to catch the bus, but B is already at the station.
    A is in a hurry to cross the street and B is walking up the stairs at a leisurely pace.
    A is 10 minutes late for work and B is being dragged by a friend to chat with him in front of the office.
    Finally A and B arrive at their places together.
    Two people make very different choices but get the same result.