- About Soldier
This week, I completed the 2D design of the soldiers. My overall story framework is set in a timeline about 100 years after World War II, in the real world. Therefore, the technological advancements in the story will be somewhat limited. I am trying my best to ensure that all elements do not appear too futuristic. Additionally, the design of the research institute in my story is inspired by the Umbrella Corporation style from the Resident Evil movies, combined with many of my own design ideas.
In my story, all characters, except for the doctor and the female assistant, are not real. Therefore, these soldiers cannot show any skin or human symbols. That’s why I designed the character to be fully covered.
- Soldier reference

- Soldier design.

- About Doctor
I’ve been really struggling with the character of the doctor. I wanted to design him with distinct characteristics and a unique style. However, considering the overall plot, a character with too striking a personality could not carry the role of a victim, which is essential for the protagonist. So, I abandoned this idea and continued with my previous design approach – a middle-aged man with a receding hairline.
In this script, I’ve added some emotional depth to Dr. Parvis. He signed a contract with the research institute to conduct experiments, driven by the need to pay for his daughter’s medical expenses. Thus, he also has the role of a father.
From a design perspective, I’ve added more lifelike clothing to him, just wearing a lab coat over his attire that relates to his profession. Also, due to his constant work in the lab, his expressions are more pained and troubled. The long-term longing for his daughter has stripped him of any smile, leaving him only with the desire to quickly finish the damned experiments and reunite with his daughter.”
- Doctor Reference

- Old Doctoer

- New Doctor

- Different colourways.
