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FMP

Week 7 Assistant Matehuman& Young Doctor& Little monster 2D design

This week, I spent a lot of time tweaking various versions of the MetaHuman assistant’s face, while also further planning tasks for our team. I continue to be responsible for the character modeling and design, and I have distributed the animation tasks among everyone. Each team member will handle a certain portion of the animation work. JIAWEI and I are tasked with creating the transformation sequence of the doctor, morphing from human to monster. We previously conducted a simple test using blendshapes in Maya, which proved that this approach is feasible. Therefore, we will be tackling this module later on.

  • Young Doctor

In a scene from the story where the doctor leaves his home, I envisioned the image of a man wearing a jacket. So, I designed a jacket for the young doctor, paired with more form-fitting pants

This time, using Marvelous Designer to create the clothing was much faster, but simulating the texture of the leather jacket proved more challenging than I had anticipated. Additionally, some small components, like zippers, still had to be created separately in Maya.

For the design of the little monster, Gavin shared some of his ideas. He wanted a grotesque, flesh-like appearance, with the monster being very ferocious. I took his design sketches and further refined them.

  • Gavin s design
  • Gavin s reference

Firstly, I elongated its body to make the shape more slender and added a long tail. Since the monster’s size is close to that of an adult human, and considering its role as the doctor’s pet in the story, I leaned towards an ape-like form for its overall style. This aligns more closely with the requirements of the story. However, for the little monster module, I only provided some design ideas and suggestions. The final decision on production still rests with Gavin.

  • Liitle Monster 2D design

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