This week, I completed the basic sculpting of the monster model, merging elements from my two design sketches. At this stage, I was only carving out the basic overall shape.


I’m currently not quite satisfied with its silhouette,So, the next day, I finished the head.




On the third day, I finally modified the silhouette of the character. I adjusted his arms to be even larger, increasing the tension and presence of the character. With a pair of huge arms and a terrifying face, I hope to make this character a memorable part of our short film. I referred to the muscle structure of many bodybuilders, ensuring that, visually, even though his form doesn’t conform to that of a normal human, it still remains logically coherent.





I exaggerated certain muscle groups to give a more powerful appearance.
Additionally, I changed the pose to an A-POSE, which was more helpful in shaping the model.



In terms of the mech’s design, my initial idea was to equip it with a melee weapon. However, after considering everyone’s suggestions, I decided to give it a hand cannon. The weapon is deployed by retracting the palm, revealing a cannon mechanism in the wrist area. This will be the mech’s most important weapon.
