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FMP

Week 12 Content Adjustment & Model of the Mech

As the deadline approaches, I realized we might not be able to complete all the content we originally planned. To ensure the successful submission of the final film, we decided to adjust the pace of the entire story — cutting out a large portion of the dialogue from the first half. We will start directly from the climax of the story, focusing on showcasing our content. We sacrificed some of the narrative to ensure the completion of the final product.

For the mech model, I completed a portion of it (which is a fairly complex model). Since the mech’s feet appear in multiple shots in the story, the design of its feet was my primary focus. I added numerous hydraulic rods to showcase the weight and mechanical aspect of the mech. I also included many common linkages to downplay its high-tech appearance.

This was also my first time dealing with such a large-scale mechanical structure model, and I had to ensure its movability and adherence to real-world logic. I added a plethora of devices to meet the mobility requirements of the mech. I have now passed this mech model to JIAWEI, who will be responsible for implementing the subsequent linkage mechanisms.

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FMP

Week 11 Presentation (Midterm Report) & Final Completion of the Giant Monster Model & Adjustments to Foot Transformation

This week, we have a presentation, so we wanted to render a segment for display. For this purpose, we captured some shots of the little monster and animations of the soldiers. Due to the time constraints, we didn’t have the opportunity to render the best effects, and there were many imperfections and bugs in the footage. However, as a demonstration of our work during this period, the effect was still quite good.

The monster model is nearing its final completion. I added a pair of torn pants to the monster, representing the doctor’s transformation from human to monster. As a result, his regular jeans are stretched and ripped into tattered shorts as he changes form.

  • Monster model final

Regarding the model of the foot transformation, since the change in the monster’s feet is not as drastic as in the arms, I added some tumors and pimples on the enlarged feet to enhance the biological aspect of the monster’s transformation. Like the arms, this transformation also occurs in three stages, from the basic human feet of the doctor at Level_0 to the monster’s feet at Level_1. However, unlike the arms, I added different pimples and swellings at the same leve

  • Foot transform
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FMP Uncategorised

Week 10 Design of the Mech and Monster Battle & Further Refinement of the Giant Monster&Soldier texture

This week, we focused on the design phase of the monster and mech battle, which is the most crucial part of our entire piece. I edited the basic battle scenes, choosing fight sequences from Pacific Rim 1 and the battle between Iron Man and Hulk as references.

At the same time, I completed the connection of various parts of the monster’s body, refined the texture effects of the arms, and also sculpted the palms.

  • Soldier texture