This week I have continued my work on the comparison of film and games, and for my thesis I may need a lot of information to confirm my final research direction. For this I have tried to look at the perceptions of the different professions in these productions and I believe that the perceptions and reflections of these practitioners can help me effectively.

- Peders, B. (2018) Film vs. video games from a screenwriter’s perspective, WeScreenplay. Available at: https://www.wescreenplay.com/blog/film-vs-video-games-from-a-screenwriters-perspective/ (Accessed: 20 March 2023).

- Jones, S.K. (2021) Comparing storytelling in games & literature, Medium. Available at: https://simonkjones.medium.com/comparing-storytelling-in-games-literature-4e5ff6ca5a73 (Accessed: 20 March 2023).
In my research, I came up with an idea that fits my thinking. In a film, a character has an arrangement and a setting in the world of the film, and his actions are influenced by the plot of the first half of the film. Once the character is seen by the audience as being outside the original plot, it is a bad experience for the audience if the editor cannot explain it perfectly. In games, however, the player has more choice and can decide on many key aspects of the experience without conflicting with following the established storyline. Even for gamers, the ability to not follow the original story can be a catalyst for their experience. These two points can be seen as one perspective – character behaviour/choice is everything.