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Week 5 Soldier model&Matehuman Doctor

Due to the animation part of our project not being able to enter the normal production process this week, I had to adjust my plan. I completed the modeling of the soldier character first and handed it over to JIAWEI for character rigging. Meanwhile, we are recording some motions in the motion capture studio, hoping that this can alleviate some of the pressure on our animation production.

Regarding the soldier model, I initially created the basic volume in Maya and then retopologized the character’s mesh.

After that, I imported the low-poly model into ZBrush for detailed sculpting. Finally, I proceeded to Substance Painter for texture painting, which is the workflow I am most familiar with.

Regarding the other characters in this project, we will be using Unreal Engine’s MetaHuman facial capture technology for some of our characters. I have simply created two versions of our protagonist’s appearance, preparing for the modeling of the doctor character later on.

  • Young Doctor
  • Old Doctor

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