This week, JIAWEI and I made initial progress on the arm transformation. I created all the transformation models in ZBrush, and then transferred all the models to JIAWEI, who will adjust the rhythm and produce a better animation effect. Since this was our first attempt at such a transformation, the models we created for the first time ultimately couldn’t be used, LOL.


Regarding the arm transformation, my design involves three stages of change. The human arm is at Level 0. It then transforms progressively to Level 1, Level 2, and Level 3.
Level_0 is the most basic form, representing the doctor’s arm in its normal state.
Level_1 shows slight muscular growth following an injection.
Level_2 resembles the state of a bodybuilder.
Level_3 is the final stage of transformation, where the arm becomes deformed and swollen due to the effects of the serum.
- Level1-Level2 Transform
- Level1-Level2 Transform
These morphing models are all made in Zbrush while I can pass them into MAYA.



- 2D Design of the Monster
My initial design concept was a giant monster. My first inspiration came from the Tank zombie character in Left 4 Dead, but I didn’t want it to look too much like a zombie.




After all, our setting involves a biological weapon, so I wanted to reduce the zombie elements and enhance the biological feel. Additionally, after receiving feedback from our team members and considering the time cost, I realized I should aim to create a symmetrical character. Therefore, I decided to give this character two huge arms. Its body would stand 3-4 meters tall, even taller than the Hulk.
Consequently, I drew two versions of sketches as the basis for my design.


- Design of the Desert Doctor
According to my original storyline, Dr. Parvis has just completed his epic battle with Mr. K and is now leaving the research institute in a very weakened state. His body still shows residual traces of his transformation. At this point, he is distinctly different from a normal human, with his skin bearing traces of both human and monster. His clothes are tattered and made up of scraps he gathered from deceased soldiers (wrapped around his body).

In this part of the story, Dr. Parvis will be running wildly through the desert, so I designed a cloak for him to shield against the desert winds and sands. This particular look was also inspired by Robert Downey Jr.’s portrayal in Iron Man 1.
