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Advanced & Experimental Project-1

Week 10 About FMP

This week I’ve been tweaking the whole film to make changes.

I also thought about the whole story. It is true, as my friends say, that my stories are too long and difficult to finish. After ten weeks of lessons, I realised that there were a lot of boring storylines in my original design and I think I need to adjust and improve the script. I also tried to adjust the gender of the characters in the story, as an all male story is a bit monotonous after all. I changed the original boy to a girl and redesigned his look.

sketch
Categories
Advanced & Experimental Project-1

Week 9 About FMP

This week George suggested I adjust the pacing of the end credits, and this sudden butterfly rise was a bit odd. There was no need to show too much of it. So I went for a different way of ending the film.

Categories
Advanced & Experimental Project-2

Week 9 Animation Arm

This week a demo video was completed on green cloth and then the finished robot arm was combined with the video via MAYA. Also adding some animations.

Categories
Advanced & Experimental Project-2

Week 8 Robot Arm

This week the mapping was done through Substance painter and I added some old textures to the textures

Looks a bit like the movie Pacific Rim 🙂

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Advanced & Experimental Project-2

Week 7 Robot Arm

Finished the UVs for the arms this week. Also found a suitable style HDR mapping.

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Advanced & Experimental Project-2

Week 6 Mech Arm

This week we continue to complete the arms and shoulders. I hadn’t thought of expressing this arm joint control through a small hydraulic lever.

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Advanced & Experimental Project-1

Week 6 Continue FMP 3D storyboard

I took George’s advice and changed some of the shots and movements. I have also added some endings that I have just finished.

I also drew some character styles.

Categories
Advanced & Experimental Project-1

Week 5 Continue FMP 3D Storyboard

After much consideration, I have changed the ending of my story. There is a final battle when the story of the protagonist’s past is known.

I took a lot of Chinese fighting style references and added weapons and bare-handed fighting sections. However, given the time and difficulty of the final production, I designed the actual fight to be relatively short, around 30 seconds. In the end I gave the main character a redemption by sacrificing himself.

Categories
Advanced & Experimental Project-2

Week 5 Mech Arm

In this week’s lesson we did a simple control of the palm and finger parts of the hand using a positioner. I’m not particularly good at rigging and this lesson has taught me a lot of lessons and the layering of the individual joints has helped me to further my understanding of the layers and foundations.

I also adapted the finger model while working on the finger control.