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Week 10 Summary

  • About this collaboration

This collaboration is Star Trees, but it’s more about the bunny than the story. I think my team members are more like the main characters and we have been going through all sorts of difficulties over the past 5 weeks, from the very first and most painful stage of writing the script. From the first and most painful stage of script writing, to the iterative style and character design stages, to the final output and rendering stages. Each stage had its own set of difficulties and problems, but we overcame them all.

My role in the group was mainly character design and basic house design. For me, character design is one of my favourite and most frustrating aspects of every project, it determines the lower limit of a story and raises the upper limit of the story. My first design was not as good as I wanted it to be, but we were able to communicate and make adjustments in a short period of time to get a satisfactory character. I am grateful for the trust and support I received from my team members and enjoyed working with my character and scene team members.

Finally, I really enjoyed working with the group and hope that I will have more opportunities to work on 3D modules in the next collaboration.

  • Final Animation
  • Work In Progress Showreel
  • Hero Image
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Collaborative

Week 9 Collaborative Unit

This week we started experimenting with importing animations into UE for rendering. However, we had some problems during this time and our files did not open properly on the school computers. Whenever we open a file, the computer crashes. We have changed many computers but have not been able to solve this problem. This also affected our progress considerably. Fortunately, Jixuan and Kaiyue were able to contact the classroom staff and with his help, we were able to get the rendering to work.

  • Final Render
Grassland by Jiayue
Tree by jixuan
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Collaborative

Week 8 Collaborative unit

This week’s work was centred on animation and we started to pace the animation through Jixuan’s storyboard.

  • Storyboard by Jixuan Chen

As we have a wechat group chat, we had a lot of questions on wechat. Fortunately, the mapping channels painted with the Substance painter were successfully displayed in the UE. The animations also made it into the UE.

The rest was left to Jiayue to make adjustments to the footage and graphics.

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Collaborative Uncategorised

Week 7 Final house.

This week, I have added colour to the main character’s house.

I had a discussion with Jiawei about the adjustment of the character’s model.
Also this week I had a discussion about the material channels in MAYA and SUBSTANCE PAINTER. As many of us had not used UE5 before, we were worried that there would be a lot of problems in the rendering stage.

Model by Jiawei

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Collaborative

Week 6 The basic scene design.

This week I finished the basic design of the main house, which I wanted to make look like a carrot. But after some discussion I couldn’t just stick it in the ground because it would be like a pineapple instead of a carrot. So I wanted to place it horizontally and add some angles.

Reference

I sent this part of the sketch to YANG first, as he needed to start modelling the house.

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Collaborative

Week 5 Some adjustments about the character

This week was our first presentation of our project.


There were no major problems overall, but Frienderd felt that our characters were too much like the little prince. Although we don’t think so, given the atmosphere and the more relaxed pace of the story.
We decided to tweak our main characters.
At the beginning we had two directions: anthropomorphic creatures and a dwarf.
After a vote, we went for the anthropomorphic creature.
Then there were still two options: a rabbit and a squirrel. In my opinion they were both very cute and perfect for our story.
But the team member in charge of the animation part suggested that we use the rabbit as the main character because the squirrel’s tail animation was difficult to control. And this year is the year of the rabbit 🙂
Then I looked up some references to rabbits.

Reference

Then I did some experimentation with the rabbit’s hat.

( The other guys liked the left one better 🙂 )

Finally I did some colour style comparisons (for one colour)

Finally, I tweaked the rabbit’s ears a bit and did some colour contrast (A-D for one colour)
The second half is devoted to some costume designs (1-5).

A-B are the colour styles, 1-5 are the clothing styles


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Collaborative

Week 4 Character Design

This week I have been working on some basic character designs based on our story.
Because the character needs to water the trees, I thought he might need to look like a gardener or a horticulturist.
So I referenced a lot of workers’ looks.


Reference


I think the workwear and the strappy trousers are the key to the character.
I also added a few different outfits for my group to choose from.

And of course the different colour schemes were important.

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Collaborative

Week 3 Collaborative project

After much discussion in our group, we came to the unanimous answer that it was impossible to do the story we had come up with in a month’s time.
So we changed direction and decided to go for a simple story, but with good graphics and effects.
Our new story is about a little girl/boy (not sure yet) who plants a tree and eventually the tree grows and its fruit is stars. It sounds like a fairy tale but has a very simple moral – you reap what you sow.
The challenge now is to establish the style and how to present the final star effect.

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Collaborative

Week 2 About Collaborative project

We had a lot of interesting stories after our first discussion.
Because our topic is cause and effect, there will be a lot of storytelling.

  1. by using particles to show two humans who live together but never touch each other. But in the end, they disappear at the moment. The trajectory of their movements forms a red line, which is a very striking effect at the end. It’s a bit like the feeling of being out of reach.
  2. A man who has lost his lover but returns to the day he lost him. He tries to repeat all the things he did on that day.
    No matter how much he tries to recover that day, there are all sorts of accidents that cause things to change.
    He kept repeating that day.
    But he can’t get to the people he wants to see.
  3. A naughty boy tries to wreak havoc in his neighbour’s house, but is stopped.
    So he tries to take revenge, but by accident, it comes back to him. (Very clichéd plot)
  4. Two identical people make different choices, e.g. A is sleeping in and B is up on time.
    A gets up and rushes to catch the bus, but B is already at the station.
    A is in a hurry to cross the street and B is walking up the stairs at a leisurely pace.
    A is 10 minutes late for work and B is being dragged by a friend to chat with him in front of the office.
    Finally A and B arrive at their places together.
    Two people make very different choices but get the same result.
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Collaborative

Week 1

We formed a team with a fellow VFX student. This time we worked on the topic of causality/butterfly effect.
We discussed a lot of plots and some interesting settings, but had to abandon them due to time constraints and production difficulties. In the first meeting we didn’t get a clear conclusion.