I took George’s advice and changed some of the shots and movements. I have also added some endings that I have just finished.
I also drew some character styles.

I took George’s advice and changed some of the shots and movements. I have also added some endings that I have just finished.
I also drew some character styles.
Abstract:
A satisfying conclusion is crucial for a good work of art, as it meets readers’ expectations and leaves them fulfilled. Such a conclusion enhances the artistic and commercial value of a work, as it allows readers to reflect and gain inspiration, increasing the likelihood of repeat reads and recommendations. However, it is not always necessary for all works, as conclusive endings may disrupt the ambiance and theme or make the work lack depth and realism. In such cases, open-ended conclusions may be preferable, allowing readers to interpret and imagine the story themselves, enhancing the artistic value and meaning of the work. Similarly, films and television shows may also benefit from open-ended conclusions, leaving a profound impact on the audience.
The idea that a good work does not necessarily require a happy ending is not new, and it has been discussed in various art forms, including movies. A New York Times article highlighted the view of Ms. Doran, who concluded that positive movies do not necessarily have happy endings. This observation is in line with my perspective on the topic. In fact, a non-happy ending may even enhance the artistic value of a work, as it can offer a more nuanced and complex portrayal of the human condition. It is also important to recognize that the audience’s expectation of an ending may vary depending on the genre, style, and cultural context of a work. Therefore, it is essential to evaluate the ending of a work from multiple angles, considering its artistic, commercial, and thematic significance. Ultimately, a good work should leave a lasting impression on the audience, regardless of whether the ending is happy or not.
After much consideration, I have changed the ending of my story. There is a final battle when the story of the protagonist’s past is known.
I took a lot of Chinese fighting style references and added weapons and bare-handed fighting sections. However, given the time and difficulty of the final production, I designed the actual fight to be relatively short, around 30 seconds. In the end I gave the main character a redemption by sacrificing himself.
In this week’s lesson we did a simple control of the palm and finger parts of the hand using a positioner. I’m not particularly good at rigging and this lesson has taught me a lot of lessons and the layering of the individual joints has helped me to further my understanding of the layers and foundations.
I also adapted the finger model while working on the finger control.
I want to examine the question of whether a satisfactory ending is an absolute requirement for a good work across various forms of media, including film, television, video games, and literature. To do so, I plan to explore different perspectives, including artistic merit, commercial value, narrative necessity, and the extent to which a satisfying ending can elevate the underlying themes of the work.
Before starting to explore this topic, I had a question in mind: Is a satisfactory ending a necessary condition for a good work? However, after researching and thinking for a period of time, I began to overturn my initial idea.
First of all, people’s perception of a good work is often subjective, as it may conform to the mainstream aesthetics, the comments of a niche expert, or the author’s original intention. Take the popular anime/manga “Attack on Titan” a year ago as an example. Many people thought it was a work worth being recorded in history before it ended. But when the manga version came to an end, the comments changed dramatically. Many negative reviews conveyed the idea that the author only needed to draw a happy ending, and this work would become a great one. However, the author chose an ending that nobody could accept. Despite this, many people still believe that it is a good work. This event made me think about whether a happy ending is what the audience expects and whether evaluating a work’s ending should be discussed from multiple angles.
Therefore, we need to recognize that evaluating whether an ending is appropriate for a work requires discussion and analysis from multiple perspectives, rather than simply measuring it by a happy ending.
This week we completed the mechanical arm.
We also added a lot of small mechanical structures for the connections.
This week we will continue to complete the arm.
We have added the palm part. We have also created a simple little animation of a grasp by controlling the joints.
In this course we will complete a complete robotic arm.
At the same time, we will control the joints of the fingers through simple hierarchical relationships.
This week I am presenting my storyboard in 3D.
In the meantime George has given me some great advice and feedback, which I will show in a later section.
I’ve got some new ideas for the style.
Because my story is quite big, there are only two main characters, but there are eight in total. I can’t make every character very elaborate.
Maybe the SIFU style is a good way to try it out.
This week was our first presentation of our project.
There were no major problems overall, but Frienderd felt that our characters were too much like the little prince. Although we don’t think so, given the atmosphere and the more relaxed pace of the story.
We decided to tweak our main characters.
At the beginning we had two directions: anthropomorphic creatures and a dwarf.
After a vote, we went for the anthropomorphic creature.
Then there were still two options: a rabbit and a squirrel. In my opinion they were both very cute and perfect for our story.
But the team member in charge of the animation part suggested that we use the rabbit as the main character because the squirrel’s tail animation was difficult to control. And this year is the year of the rabbit 🙂
Then I looked up some references to rabbits.
Then I did some experimentation with the rabbit’s hat.
Finally I did some colour style comparisons (for one colour)
Finally, I tweaked the rabbit’s ears a bit and did some colour contrast (A-D for one colour)
The second half is devoted to some costume designs (1-5).