Categories
Design For Animation

week 10 About report

I had a chat with my friends this week and found out that most of them experienced social anxiety when they were teenagers.

It is striking to find that almost all of us, including myself, use the internet/games to escape this symptom. But the reality is that the more you rely on these, the harder it is to escape from social anxiety.

After that, I completed most of my report and gradually refined the framework I had built.

Topic:

The impact of video/online games on people with social phobia

Abstract:

This article explores and analyses some of the positive and negative effects of video games on adults with social anxiety and adolescents with social phobia. Video games are a good anxiety reliever for most adults – they are convenient and quick enough. Also for most social phobics, video games are a good means of eliminating social interaction and increasing social opportunities. It allows for more social opportunities at no cost and without the risks and consequences. However, this is different in adolescents, for whom video games have a more complex and opposite effect due to their greater sensitivity. There is also a link between social fear and video game/internet addiction in adolescents.

Key words:

online/ video games- mental illness – social phobia – Self-identification  – positive correlation

Contents:

Introduction – Impact of social fear – Help of games for adults with social phobia – Social fears of adolescents and the virtual identity of games – The correlation between social fear and internet addiction – Conclusion

Categories
Design For Animation

Week 9 Reference research

This week I got some interesting information by checking Google Scholar and some websites that social anxiety disorder is not a minority condition. It is even a condition that most people are exposed to.

Social phobia is a large group and there are not many treatments available other than the necessary psychological treatment.

Categories
Design For Animation

Week 8 report main subject

Topic:

The impact of video/online games on people with social phobia

Abstract:

Social anxiety or social anxiety disorder is a relatively common problem in our society today. I would like to study the effects of video games on this group of people. I would like to consider whether this could have a positive effect on the alleviation of this condition.

Key words:

online/ video games- mental illness – social phobia – Self-identification  – positive correlation

Introduction:

Social Phobia – This anxiety disorder is characterised by an intense fear of social situations where strangers are approached or others are scrutinised. It is this fear that causes people with social anxiety to actively reduce their desire to socialise in order to avoid these situations.At the same time, people with social anxiety are concerned that the way they conduct themselves will make people think less of them.

Categories
Design For Animation

Week7:Group tutorial and knowledge exchange sessions

This week’s session we worked in small groups to share our ideas.

These groups’ topics were very good, but at the beginning I didn’t have a clear direction. I would like to use this presentation to express some ideas about the human and social situation. I think about some of my friends, many of whom are very shy and reserved in real life (as I am). But when we communicate online, I find that their chats are very confident and interesting, which leads me to think about the current social situation – social anxiety. This report will focus on the impact of the popular art of gaming and animation on this group.

Categories
3D Computer Animation Fundamental

Week 10 Jumping animation

Categories
3D Computer Animation Fundamental

Week 9 2 D Sketch

Categories
3D Computer Animation Fundamental

Week 8 Neutral Head

Categories
Design For Animation

Week 6: The authenticity of a documentary

Horness Roe. A. (2013, Animated Documentary) argues that documentary authenticity is “deeply related to the notion of realism and evidence of real events in documentary images”. There is an indexical relationship between documentary images and reality. If the images are evidence of real events and conform to the concept of realism, then the documentary is real.

I guess the author wanted to convey that the subject matter and concept of the documentary was to be drawn from evidence of real events. But it doesn’t have to be expressed in exactly the same way as the real event, the documentary can use a variety of perspectives and techniques to present the real point of view and content. A documentary is authentic if it is based on the public perception that the content is historically accurate.

Categories
3D Computer Animation Fundamental

Week 7 Skin and shape Editor

Categories
Design For Animation

Week 5 Animated Documentary

An animated documentary that I don’t think is very documentary-like

Britannia

Britannia is an animated short film that has a deep connection to the concept of realism and the images it presents have a deep connection to the concept of realism.

Despite its lack of objectivity, the content of this short animation is an objective representation of the historical situation. The author uses a flexible animation technique to show another dimension of the historical process. This particular approach has some implications for the authenticity of the content, but I think it is positive in the sense of a documentary.

Although this animated documentary is not in line with traditional documentaries in many respects, it is a much simpler and more direct way for the viewer to understand the history. It diminishes the seriousness of the situation, but does not change the objective facts. On the contrary, it makes you think and reflect after watching it. So I think it’s a good documentary.